![]() Please refer to Unity's documentation for more information on the other settings. Set Visual Studio Version to Latest installedįeel free to leave other settings not covered above to the default, as for example some only apply to the Build And Run option. Set Target SDK Version to Latest installed As a reminder, here are the important settings once again: If you followed the instructions in the Set up a new OpenXR project with MRTK article, you should have all the correct settings for a Universal Windows Platform build in place. This adds your current scene to the Scenes In Build list. In the Build Settings window, select the Add Open Scenes button. In Unity on the menu bar, select File > Build Settings. We add all the SFX we have available, so that everything we interact with has a sound attached to it, and finally we tweak the progression of the levels by adding a couple of new animations to our player.Before you build and deploy your project, make sure that you have already set up your XR configuration and switched to the Universal Windows Platform. We delve deeper into the UI canvas of our game and make it much better to look at. This is also where we add Sound Effects to our world and really make everything come alive. Make everything in our world much more interesting and fun to experience. This is where we add lives to our player, we add more levels and add a score to get anyone playing our game a goal that they should achieve. Section 6 - Castle Conquest: Controlling Our Game: We'll also add hazards like bombs that blow our player up if he doesn't keep a safe distance after they start burning. We'll add enemies, animated them and make them hurt our Conqueror if he walks too close to them. There are new threats inside his castle with pigs roaming and bombs ready to explode at any moment. It's where things get a bit scary because our Conqueror is no longer safe. Section 5 - Castle Conquest: Adding Enemies & Bombs: We'll also implement a modern game development technique called CINEMACHINE that makes our game really cool and professional. Our Conqueror will jump, climb, run, flip and just stand there sometimes Idling. We'll give him the ability to move in the levels we created and interact with various things like the walls and so on. Here is where you go deeper into making our character feel alive. Section 4 - Castle Conquest: Creating Our Conqueror: We'll add our character who's a great Conqueror wielding his trusted Hammer and you'll get your first taste of animations. You'll learn how all these maps in 2D platformers are so easily created and understand how it's not as hard as it seems. We'll start off by setting up our world, and what better place than the Game Design and player experience of our game. ![]() ![]() Section 3 - Castle Conquest: Setting Up Our World: We'll also get a grasp on the fundamentals of Unity Engine and how everything works in it. We'll learn the basics of C# so even if you have ZERO CODING EXPERINCE you can still understand everything and learn how to build great games and continue on with the project. We'll start by leaning what Version Control is which is an incredibly powerful tool for game developers and used by professional programmers around the world. Section 2 - Magic Game Cube: C# & Unity Basics: We'll finish off by creating our first code with a very simple game just to take the pressure off. We'll also go over everything you need to make you feel right at home and how to use the course to maximize your learning potential. That means the latest version of Unity and the latest version of Visual Studio. ![]() We'll start off by downloading all the necessary tools that we need to start our game development journey. So not only will you have a great time learning you'll also get the MOST BANG FOR YOUR BUCK by going away from this course with a lot of tools in your arsenal to continue you journey in the wild west of game development. I chose the main project in this course to be a 2D platformer because it not only has a vast library of game development concepts that we can implement and learn, but also because it's very simple (especially if you are a beginner) to delve in and get started on your game development journey.Įverything in this course has been meticulously crafted, review and recrafted to provide you with the best experience possible and maximize your learning as much as possible. We made sure that this course has everything you need to take you from a beginner (even with zero codding experience) and slowly take you to intermediate and finally become a professional. If you want to learn how all these incredible games you see are made there is no better place to start than this course. The best way to learn anything is by doing it in a really fun way and this is where this course comes from. This course is made with the latest content and newest technics used in modern Game Development (Unity 2022)
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